Character dialogue options include color, speech bubble shape, font, and general placement. This will allow you to resize, move, and modify the character for your scene. Tapping on a character places them in the scene and activates the character menu. Only one scene may be active or edited at a time, though you can save scenes and load them later. Much like in previous games, you can create scenes with up to ten of your characters. The character must be in one of the ten character slots on the main screen, though you can swap characters from your archive as needed. Offline codes are essential as the PC version doesn't support online codes and the online codes seem to be defunct. Characters can still be shared in "offline mode" via a long code string that can be exported from the character’s profile from the start of the game. This method allows the player to use a simple code to share characters via the server. Exporting and importing characters online is locked until the player reaches level 5 by gaining experience in battles and minigames, however PC users get this feature instantly. Your character’s profile now has places for favorite battle unit, favorite club, birthdate, age, profile information, decorative title, and character details no longer limited to dropdown menus. Unlike Gacha Life, there are no animated poses: this is due to reports that the animated poses in said game were too laggy. There are 600 poses to choose from, all of which are divided into fourteen categories. These are grouped in the Preset menu by the club they represent. Like before, preset characters can be loaded into an active slot. The remaining buttons control character creation and are much like those of Gacha Life, except more expansive with additional accessories, expanded color palette, asymmetrical options, and the ability to adjust the placement, rotation, and size of design elements.
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